![]() ![]() On the other hand, I have the other B button set to DOUBLE to Reset Offsets. If I do need full body, is there a way to tweak it so that this would be semi-functional? I'm not a very techy software-heavy guy, and it was tough enough getting Playspace to work. In OVR Advanced Settings, I have my space drag (the thing where you can drag yourself around the playspace with your hand) bound to my right hand (the B button) on HELD. I can't find anything on the internet confirming this, but it would be really unfortunate if that was the case because I don't want to spend an extra $350 on it. I heard through the grape vine that PlayspaceMover will not function properly with the avatar following your perspective unless you had full body tracking. Like seen in the picture (this is a fullbody functional avatar btw). It would follow me on the X and Y axis, but not the Z, like if I went into the air, I would see my avatar stay on the ground. However, it did not function as intended because although I could rapidly alter my perspective, my avatar itself would not follow me. I strictly adhered to this YT tutorial for guidance: And after many frustrating attempts of troubleshooting, I eventually got PlayspaceMover to work within VRChat. So I spent 90 minutes last night installing OpenVR Input Emulator, OpenVR Advanced Settings, and PlayspaceMover for VRChat because why not? I had gotten my HTC Vive recently and I had already played hundreds of hours of VRChat on desktop, so I wanted to take full advantage of the thing. Avatar and World requests must go in green pinned posts.įollow Reddit's Content Policy Official Links:įeature Requests & Bug Reports Community:.Posts by users exceeding once per day are subject to removal at moderator discretion.Self promotion of content hosted outside of Reddit (YouTube channel, Twitch, Instagram, etc) limited to once per month if active on the subreddit (specifically comments) and once per three months if not.Do not use this subreddit to question moderation of another social platform. VRchat, the VRchat discord, and this subreddit have similar community standards.No VRChat Account Sharing or Ban Evasion.No solicitation/commission that's not self post in excess of once per three month.No Asset Reverse Engineering, Stealing, Extraction, or "Ripping" Content.No Disclosure of Personal Information - “Doxxing”, “Personal Information”, “Callout”, “Naming and shaming”.No Impersonation of VRChat Employees or Subreddit Mods.(Must be 13 or older to use the VRChat program) ![]() Be 18 or older to participate in the subreddit.Nth Rule - Follow the VRChat Community Guidelines - This subreddit is here to support the VRChat app so will respect the rules of the developers. Please read the full Subreddit Rules for more detail I would expect that for most people it's going to be in the range of 0.98 - 1.02 though.The VRChat Sub stands against extortionate API prices. Walking around with both controllers in the same hand can help here.įor my Reverb G2 and Index controllers the right Scale value was 0.9924 but I assume this will vary from setup to setup. The easiest way to test this if you're on WMR is to turn on one WMR controller and one Index controller, hold them together physically, and then adjust the Scale until they appear next to each other in VR at every point in your play space. Start VR, controllers, headsets, trackers etcĪt the bottom of the calibration settings should be "Scale" with a default value of 1.00000Īdjust scale using the +/- buttons until things seem right, whether that's your controllers or trackers. If you haven't already, run a standard calibration as instructed otherwise in the Space Calibrator repo. As the on-screen instructions state, place one of your controllers on the floor, well within view of your basestation or headset. ![]() Space Fix is a quick, effortless way to correct play space errors with almost no manual input. Quick guide on how to use this new scaling parameter: In the Space Fix heading, youll find one of the most useful functions of OpenVR Advanced Settings. ![]()
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